Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Inside Facebook’s Quest for Software That Understands You

My colleague, Mark Wilson, brought this excellent article on Deep Learning in the MIT Technology Review to my attention recently, Titled Teaching Machines to Understand Us it gives a very good and detailed overview of the history, current developments and challenges of Deep Learning. I work in AI but I didnt know Facebook, for example, had such an interest in this. Recommended.

from The Universal Machine http://universal-machine.blogspot.com/

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TV interview on Artificial Intelligence

I was interviewed last night on Media Take for Maori Television. The interview was about the recent predictions by people like Steve Wozniak and Stephen Hawking that artificial intelligence might develop to the point where humans become redundant and robots rule the world. The show will be broadcast (in New Zealand) again on Sunday at 2:00pm but it can be viewed online at http://www.maoritelevision.com/tv/shows/media-take/S02E005/media-take-series-2-episode-5

from The Universal Machine http://universal-machine.blogspot.com/

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Animation Scout Interview with Victor Navone PIXAR Lead Animator

Animation Scout Interview with Victor Navone PIXAR Lead Animator

Animation Scout: http://animationscout.tv
Tutorials Vimeo Channel: http://vimeo.com/channels/animationscout
Interview Link: http://animationscout.tv/Victor-Navone
Victor Navone Blog and Tutorials: http://blog.navone.org



Quote from interview: http://animationscout.tv/Victor-Navone

Well-known directing animator Victor Navone answered our question about his path to Pixar and success and shared some gold tips about his workflow.

...
-As we know from your tutorials you are a spline master ;) When adding inbetween poses do you prefer to set an extra pose or tweak the breakdown/inbetween poses with spline curves?
That depends on a lot of things, mostly on how Ive blocked the shot. If Ive been posing with stepped keys then Ive probably got all the keys I need and can do most of what I need with spline handles. If Im working layered then I tend to add in keys spontaneously to shape my curves. Either way, Im always practicing good spline hygiene!

-When starting a shot how do you define phrasing and what is your way to find ideas for that?

If the shot has dialog then that will determine a lot of the phrasing for me. The trick is to identify the most important ideas in the dialog and use this to determine a simple, short series of poses. I also want to make sure that the phrasing of the animation doesnt follow the timing and phrasing of the dialog too closely, otherwise it starts to feel rehearsed and unnatural. If I have no dialog then I have to work a little harder to identify the ideas and beats I need, and I have more freedom to determine the timing of these ideas. Often Ill thumbnail out poses for the important ideas and make sure they work well together in sequence. For dialog shots I will also write out the subtext for the shot, as that can be just as important, if not more important, than the dialog for determining phrasing.


Animation Scout Vimeo Channel: http://vimeo.com/channels/animationscout


AnimationScout Announcement from Ugur Ulvi Yetiskin on Vimeo.


Ugur Ulvi Yetiskin // Character Animation Demoreel 2011 from Ugur Ulvi Yetiskin on Vimeo.


AnimationScout - Eye Direction from Ugur Ulvi Yetiskin on Vimeo.


AnimationScout - Eyelids from Ugur Ulvi Yetiskin on Vimeo.


AnimationScout - Blinks from Ugur Ulvi Yetiskin on Vimeo.


AnimationScout - Mouth Corners from Ugur Ulvi Yetiskin on Vimeo.


AnimationScout - Head Direction from Ugur Ulvi Yetiskin on Vimeo.
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