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Contents
- Chapter 1: Introduction to AI
- Chapter 2: Finite State Machines
- Chapter 3: Random and Probability
- Chapter 4: Implementing Sensors
- Chapter 5: Flocking
- Chapter 6: Path Following and Steering Behaviors
- Chapter 7: A* Pathfinding
- Chapter 8: Navigation Mesh
- Chapter 9: Behavior Trees
- Chapter 10: Putting It All Together
Unity 4.x Game AI Programming Ebook.
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